How to handle in app purchase within a real-time multiplayer iOS game -


this question more design , ux rather programming. don't find enough real world examples of want do, need guidance.

in game center supported, real time, multiplayer game want offer consumable purchases, @ random times. both players compete on following basis:

  • there x assets available
  • both of them start @ same time occupying each asset
  • when x assets taken, player having max assets win.
  • the number of players constant: 2
  • during time of gameplay, in app purchase offered user, through can speed asset acquisition process.

the question - when 1 players busies himself purchasing in-app purchase, should other player do?

should enforce him pause because player buying stuff? if purchase didn't go through?

as 1 can see, can't punish purchasing user allowing non-purchasing player continue while purchasing in progress.

what fair-game policy , how achieve it?

p.s. raise question on game forum, afraid don't know enough keywords explain problem. maybe classic 1 don't know call - please bear me , guide accordingly.


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