how to compile and run android application using a batch file and not IDE? -


how can compile , run android application using batch file , not other ide? possible do? , if possible, can teach me how make batch file? don't have idea it, know how run id using eclipse ide. thank you.

from android doc, i'll add debug mode:

debug mode

for immediate application testing , debugging, can build application in debug mode , install on emulator. in debug mode, build tools automatically sign application debug key , optimize package zipalign.

to build in debug mode:

open command-line , navigate root of project directory.

use ant compile project in debug mode: ant debug creates debug .apk file inside project bin/ directory, named -debug.apk. file signed debug key , has been aligned zipalign. each time change source file or resource, must run ant again in order package latest version of application.

to install , run application on emulator, see following section running on emulator.

how run

before can run application on device, must perform basic setup device:

enable usb debugging on device. on devices running android 3.2 or older, can find option under settings > applications > development. on android 4.0 , newer, it's in settings > developer options.

note: on android 4.2 , newer, developer options hidden default.

to make available, go settings > phone , tap build number 7 times. return previous screen find developer options.

ensure development computer can detect device when connected via usb read setting device development more information.

once device set , connected via usb, navigate sdk's platform-tools/ directory , install .apk on device:

adb -d install path/to/your/app.apk

the -d flag specifies want use attached device (in case have emulator running).

a simple batch debug mode be:

set project_root="your_project_root" set adb_location="your adb location" set project_name="your project name" cd %project_root% ant debug cd %adb_location% adb -d install %project_root%/bin/%project_name%-debug.apk 

compile in release mode bit more longer, read documentation.


Comments

Popular posts from this blog

PHPMotion implementation - URL based videos (Hosted on separate location) -

javascript - Using Windows Media Player as video fallback for video tag -

c# - Unity IoC Lifetime per HttpRequest for UserStore -